Thank YOU!
This code works perfectly!!
function Update () {
var mousePos = Input.mousePosition;
mousePos.z = 32; //The distance from the camera to the player object
var lookPos : Vector3 = Camera.main.ScreenToWorldPoint(mousePos);
lookPos = lookPos - transform.position;
var angle : float = Mathf.Atan2(lookPos.y, lookPos.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
Wish I searched a little harder because this has been asked before!
↧